Perudo is a dice game also known as cacho, cachito, and dudo and it is one the most exciting table games for holidays. The game was born in Peru and further spread to Chile, Bolivia and other Latin American countries. This game, along with tons of Aztec gold, according to legend, was brought to Spain by Francisco Pizarro and now you can see it amongs other online casino games. Hence, they say, and its name - PERUDO. However, how then to explain that there is a game with very similar rules and the name MECHIKALI. It is possible, of course, that this is the missing link, which proves that the two great civilizations of South America had some connections with each other. After all, dice games have been invented a great number of times in the history of mankind and, I believe, many of them have been undeservedly forgotten by our time.
The game combines the basics of poker and believe-it-or-not. Even experienced players will not say what is more important in this game: the ability to quickly make simple mathematical calculations or in time to bluff yourself and recognize the bluff of partners. Perhaps, as in any game, it is luck that matters most.
Some problems for the popularization of PERUDO, players here need to think. Therefore, of course, it loses in popularity among monochrome, if I may say so, thinking people. But those who love and can think in all colors of the rainbow - these multicolored cups with the corresponding color dice cause a well-deserved sense of delight. Maybe that's why there are so many variations and additions to the rules of PERUDO. People gambling tried to improve, improve their favorite game in every possible way.
Perudo is considered a classic "pirate" game and received a second birth after the release of the movie "Pirates of the Caribbean", in one of the series in which there is a dramatic scene of the game on a very high stakes. But in the Club of Perudo Lovers we play without bets and money, so all the interest is only in the game itself and communication with interesting people.
Being avid players, like any truly passionate person, we sincerely do not understand why people around us do not share our passion. Actually, to eliminate this unfortunate misunderstanding we created our Club, the doors of which are open to anyone who wants to join this wonderful game, which surprisingly easily and quickly brings together all the people involved in it and even yesterday did not suspect of each other's existence.
The game can be played by 2 to 6 players, sometimes more, but the optimal number of players is 3 to 5. Each participant receives 5 dice or dice. All rolled "ones" are considered as jokers and can be recognized as a dice of any denomination. The object of the game is to keep your dice.
Rolling
All players roll the dice without showing the result to the other participants. The first player to make a move is the player who won the toss. He names the number and value of the dice he thinks are on the game table. The second player may either disagree with the previous player's bet by saying "I don't believe it" or "let's check", or make a bet of his own.
For example, it says "Five sixes." The player is betting that there are at least five sixes.
at least five sixes on the table. If the player does not agree all dice on the table are opened and a count is made.
If the number of dice of the denomination named by the checked player on the table turns out to be less than the number that appeared in the bet, the player who made this bet is considered to be a loser and the bet is laid. Bet is considered a loser and puts one of his dice on the center of the table.
If the number of dice of the named denomination is more or equal to the number of dice in the bet, the player who said "I don't believe" is considered the loser. He must place one of his
dice to the center of the table.
After one of the players has lost a bone, the players roll the dice again and the first to go.
The losing player moves first. For example, one player made a bet of "10 twos". The player following him says "I don't believe it. All players lifted their caps and counted the dice with a "deuce" rating and with a "one" dice (they are the jokers) and there are 11 twos on the table. В
In this case the loser is the player who "didn't believe".
Special Maputo Round
If one of the players has the last dice left, he may declare a Special Maputo Round "Maputo."
"Units" are not jokers.
You cannot change the face value of the dice in subsequent bets.
For example, after betting "one six" in a Maputo round, the next player may
only say "two (or more) sixes" - or disbelieve the previous player's bet.
player.